FresnelEnvMapMethod provides a method to add fresnel-based reflectivity to an object using cube maps, which gets stronger as the viewing angle becomes more grazing.

Constructor

@:value({ alpha : 1 })new(envMap:CubeTextureBase, alpha:Float = 1)

Creates an FresnelEnvMapMethod object.

Parameters:

envMap

The environment map containing the reflected scene.

alpha

The reflectivity of the material.

Variables

Methods

dispose():Void

@inheritDoc

Inherited Variables

Defined by EffectMethodBase

read onlyassetType:String

Defined by ShadingMethodBase

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by ShadingMethodBase

copyFrom(method:ShadingMethodBase):Void

Copies the state from a ShadingMethodBase object into the current object.

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void