away3d.controllers

..
ControllerBase

FirstPersonController

Extended camera used to hover round a specified target object.

FollowController

Controller used to follow behind an object on the XZ plane, with an optional elevation (tiltAngle).

HoverController

Extended camera used to hover round a specified target object.

LookAtController

Extended camera used to automatically look at a specified target object.

SpringController

Uses spring physics to animate the target object towards a position that is defined as the lookAtTarget object's position plus the vector defined by the positionOffset property.