A Plane primitive mesh.

Constructor

@:value({ doubleSided : false, yUp : true, segmentsH : 1, segmentsW : 1, height : 100, width : 100 })new(width:Float = 100, height:Float = 100, segmentsW:Int = 1, segmentsH:Int = 1, yUp:Bool = true, doubleSided:Bool = false)

Creates a new Plane object.

Parameters:

width

The width of the plane.

height

The height of the plane.

segmentsW

The number of segments that make up the plane along the X-axis.

segmentsH

The number of segments that make up the plane along the Y or Z-axis.

yUp

Defines whether the normal vector of the plane should point along the Y-axis (true) or Z-axis (false).

doubleSided

Defines whether the plane will be visible from both sides, with correct vertex normals.

Variables

height:Float

width:Float

yUp:Bool

Inherited Variables

Defined by Geometry

read onlyassetType:String

read onlysubGeometries:Vector<ISubGeometry>

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by PrimitiveBase

applyTransformation(transform:Matrix3D):Void

@inheritDoc

clone():Geometry

@inheritDoc

scale(scale:Float):Void

@inheritDoc

@:value({ scaleV : 1, scaleU : 1 })scaleUV(scaleU:Float = 1, scaleV:Float = 1):Void

@inheritDoc

Defined by Geometry

addSubGeometry(subGeometry:ISubGeometry):Void

Adds a new SubGeometry object to the list.

Parameters:

subGeometry

The SubGeometry object to be added.

convertToSeparateBuffers():Void

Updates the SubGeometries so all vertex data is represented in different buffers. Use this for compatibility with Pixel Bender and PBPickingCollider

dispose():Void

Clears all resources used by the Geometry object, including SubGeometries.

removeSubGeometry(subGeometry:ISubGeometry):Void

Removes a new SubGeometry object from the list.

Parameters:

subGeometry

The SubGeometry object to be removed.

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void