PrimitiveBase is an abstract base class for mesh primitives, which are prebuilt simple meshes.

Constructor

new()

Creates a new PrimitiveBase object.

Parameters:

material

The material with which to render the object

Methods

applyTransformation(transform:Matrix3D):Void

@inheritDoc

clone():Geometry

@inheritDoc

scale(scale:Float):Void

@inheritDoc

@:value({ scaleV : 1, scaleU : 1 })scaleUV(scaleU:Float = 1, scaleV:Float = 1):Void

@inheritDoc

Inherited Variables

Defined by Geometry

read onlyassetType:String

read onlysubGeometries:Vector<ISubGeometry>

Defined by NamedAssetBase

read onlyassetFullPath:Array<Dynamic>

read onlyassetNamespace:String

id:String

name:String

read onlyoriginalName:String

Inherited Methods

Defined by Geometry

addSubGeometry(subGeometry:ISubGeometry):Void

Adds a new SubGeometry object to the list.

Parameters:

subGeometry

The SubGeometry object to be added.

convertToSeparateBuffers():Void

Updates the SubGeometries so all vertex data is represented in different buffers. Use this for compatibility with Pixel Bender and PBPickingCollider

dispose():Void

Clears all resources used by the Geometry object, including SubGeometries.

removeSubGeometry(subGeometry:ISubGeometry):Void

Removes a new SubGeometry object from the list.

Parameters:

subGeometry

The SubGeometry object to be removed.

Defined by NamedAssetBase

assetPathEquals(name:String, ns:String):Bool

@:value({ overrideOriginal : true, ns : null })resetAssetPath(name:String, ?ns:String, overrideOriginal:Bool = true):Void