away3d.primitives
| .. | |
|---|---|
| data | |
| CapsuleGeometry | A Capsule primitive mesh. |
| ConeGeometry | A UV Cone primitive mesh. |
| CubeGeometry | A Cube primitive mesh. |
| CylinderGeometry | A Cylinder primitive mesh. |
| LineSegment | A Line Segment primitive. |
| NURBSGeometry | A NURBS primitive geometry. |
| PlaneGeometry | A Plane primitive mesh. |
| PrimitiveBase | PrimitiveBase is an abstract base class for mesh primitives, which are prebuilt simple meshes. |
| RegularPolygonGeometry | A UV RegularPolygon primitive mesh. |
| SkyBox | A SkyBox class is used to render a sky in the scene. It's always considered static and 'at infinity', and as such it's always centered at the camera's position and sized to exactly fit within the camera's frustum, ensuring the sky box is always as large as possible without being clipped. |
| SphereGeometry | A UV Sphere primitive mesh. |
| TorusGeometry | A UV Cylinder primitive mesh. |
| WireframeCube | A WirefameCube primitive mesh. |
| WireframeCylinder | Generates a wireframd cylinder primitive. |
| WireframePlane | A WireframePlane primitive mesh. |
| WireframePrimitiveBase | |
| WireframeRegularPolygon | A WireframeRegularPolygon primitive mesh. |
| WireframeSphere | A WireframeSphere primitive mesh |
| WireframeTetrahedron | A WireframeTetrahedron primitive mesh |