Available on all platforms
@:value(2)statictabSize:Int = 2
staticserializeAnimationState(animator:IAnimator, serializer:SerializerBase):Void
staticserializeAnimator(animator:IAnimator, serializer:SerializerBase):Void
staticserializeJointPose(jointPose:JointPose, serializer:SerializerBase):Void
staticserializeMaterial(material:MaterialBase, serializer:SerializerBase):Void
staticserializeMesh(mesh:Mesh, serializer:SerializerBase):Void
staticserializeObjectContainer(objectContainer3D:ObjectContainer3D, serializer:SerializerBase):Void
staticserializeScene(scene:Scene3D, serializer:SerializerBase):Void
staticserializeSkeleton(skeleton:Skeleton, serializer:SerializerBase):Void
staticserializeSkeletonJoint(skeletonJoint:SkeletonJoint, serializer:SerializerBase):Void
staticserializeSkeletonPose(skeletonPose:SkeletonPose, serializer:SerializerBase):Void
staticserializeSubGeometry(subGeometry:ISubGeometry, serializer:SerializerBase):Void
staticserializeSubMesh(subMesh:SubMesh, serializer:SerializerBase):Void
new()