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class ShadowCasterPass
package away3d.materials.passes
extends CompiledPass › MaterialPassBase
Available on all platforms
ShadowCasterPass is a shader pass that uses shader methods to compile a complete program. It only draws the lighting contribution for a single shadow-casting light.
See also:
away3d.materials.methods.ShadingMethodBase
Constructor
new(material:MaterialBase)
Creates a new ShadowCasterPass objects.
Parameters:
material | The material to which this pass belongs. |
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